Cyneburga: A Plague of Lies
The Ticking Pillar
The world of which Cyneburga is part of is itself only a small part of the greater multiverse known as the Ticking Pillar. Created in ages unimaginably distant by creatures much more powerful than mere gods, the pillar plows the great void, seeking seas of raw chaos to convert into the stuff of logic and reason.
The Pillar contains most of the standard D&D planes, and in terms of good and evil is structured much the same way. Planes of good are located at the "top" of the pillar, evil at the "bottom" and inner and material planes somewhere in between.
The similiarities to the Great Wheel, however, stop when it comes to law and chaos. The planes of the Ticking Pillar are arranged in concentric rings, the more lawful near the centre and ranging from there to the most chaotic at the outer edges of the column. The true centre of the Pillar is simply called the Clockwork, and is the mechanism that drives the rest of the cosmos.
(Chaos (Neutral (Law) Neutral) Chaos)
The Cosmic Pins
Powered by the conflict of good and evil, the pillar is a machine that converts raw chaos into pure law. Both the innermost and outermost planes are hostile to most forms of life, but in between a vast number of creatures thrive. The material planes, spheroid worlds where most mortals dwell, invariably lie upon one of the Cosmic Pins, highways of a sort that stretch from the Clockwork all the way to the chaotic fringes of the Pillar- the Far Realm. Some Pins are rumoured to reach into the very void itself.
As the energies of The Pillar process a material world, it slides slowly towards the Clockwork, becoming more lawful and rigid the closer it becomes. The machinations of chaotic gods, demons and far realm entities can slow or even reverse this slide, in which case the world may reach the other end of the pin and rejoin the chaos from which it was originally born. In some cases material worlds on the same Pin will actually collide with each other, fusing into one plane, but such occurences are rare.
At the same time, the Pins may slide up and down the Pillar, coinciding with the battle between good and evil. Sometimes Pins will become slanted, being evil at the chaotic end and good at the lawful end, or visa versa.
The Seas of Chaos
It is speculated that the Ticking Pillar is a small part of a much larger multiverse, most of it occupied by the endless empty space known as the Void. Within the Void, wriggling expanse of chaotic energy are said to float- a resource which the Pillar is built to exploit. Without new supplies of chaos the Pillar would eventually convert everything within it into pure law, becoming stagnant and unchanging. The Pillar encountered one such sea of chaos relatively recently (in cosmic terms at least), and the remnants of it still exist as the Far Realm, a place of madness that makes the Infinite Abyss look like a refreshing bastion of rationality. It is from here that the Clockwork creates new material worlds, shaping the chaos into a form suitable for transport down one of the Cosmic Pins.